Interactive architecture makes sequential conversations between humans and their environment more feasible and genuine than ever. This sensible impression may be the most beneficial aspect of this kind of architecture: to strengthen the relationship between man and its surroundings that leads to a distinctive experience of space. Interaction can be a prominent factor in future architecture; therefore, we wanted to create and play simple games to make figuring out this architecture as easy as possible. Without a doubt adding some shadings to a building’s facade that would react to daylight won’t be the oncoming architecture. But as Cedric Price is saying the acme of it would be the constant self-generation of buildings. For its complication and adversity, we chose to create a game in this short period. The PIXAR reading lamp, as an animated living creature inspired us to come up with a simple interactive object that will sense the motions around and react to them via chasing them and showing its excitement by turning its headlights on and off.
Team: Hamed Dabestani, Mahtab Hamzehlouei, Ghazal Salimian, Ramtin Taherian, Mansour Yousefpour